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don't call it that

how do you load in an omegaverse filtergraph

@esm FFMPREG MY BELOVED
@esm compiling ffmpeg into wasm is stupidest thing I've ever seen.

@a1ba i mean at this point wasm is becoming more useful outside of the browser

@a1ba
Better than compiling it to JavaScript, I think.
@esm

@empathicqubit @esm for something so performance sensitive... just compile it into native code. Besides they optimize for modern CPUs a lot.

@a1ba
There's probably a way to run native code in a browser but I forgot what it was called
@esm

@empathicqubit @a1ba you're probably thinking of native client, it was replaced by wasm

@empathicqubit @esm yeah, but this is a Go code, I don't think it runs in browser.

@a1ba
There are at least a few frameworks based on Go that support compiling to webassembly iirc (I think they were game frameworks?)
@esm

@empathicqubit @esm sorry, I didn't made this clear from the beginning.

To my knowledge, the only project in Go that runs ffmpeg in WASM and that I was referring to is GoToSocial's backend. Which absolutely doesn't run in browser.

@a1ba
ffmpeg's API is honestly a nightmare and I would try to reference it as an executable before considering referencing it directly
@esm

@empathicqubit @esm I agree honestly. Still have to work with it's API if you want to render movies inside a game.

@a1ba
Thank you for clarifying. I didn't know it was gotosocial because I only saw the import in the screenshot
@esm

@empathicqubit @a1ba for further context this was a screenshot from gotosocial

@esm
> empregge- sorry, uh... embedded ffmpeg

@esm let me guess, is it used for distributed AI scraping?

@sounddrill no, looks more like google analytics