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this has been an unsolved issue for years

i have managed to work around it by lowering the amount of arenas and occasionally calling malloc_trim(0)

...i think i may have finally figured out a root cause of the esmbot image server memory issues

and it's not even my fault

just found out about Classics of Game and i think it's one of my new favorite yt channels

:esm4head: <- just attempted a standalone build of llvm's libc without realizing it only supports static linking

i have made a c++ version of the script

memory handling appears to be the same at first glance

i'll probably try and convert the stress test script into an actual c++ program, just to take some possible factors out of the equation

interestingly when i tested on mac, the activity monitor reported memory usage typically being below 100mb - but other tools on the same system reported the total usage being much higher

so apparently searxng added a way to exclude certain hostnames from results, as well as the ability to read said hostnames from a file

one cronjob later, my instance is now automatically blocking plenty of AI slop from appearing

gave it a try on freebsd because i was curious, it seems to be a similar situation there as well

jemalloc, mimalloc, etc. mitigate this very slightly, but do not resolve the issue