@esm excited for the new series from Essem Productions, the Broadway musical "I Hate The Glibc C Library"
@esm excited for the new series from Essem Productions, the Broadway musical "I Hate The Glibc C Library"
this has been an unsolved issue for years
i have managed to work around it by lowering the amount of arenas and occasionally calling malloc_trim(0)
...i think i may have finally figured out a root cause of the esmbot image server memory issues
and it's not even my fault
SELECT STAGE
7 HORROR DUNGEON
Torrent client but you can chat with your peers
just found out about Classics of Game and i think it's one of my new favorite yt channels
the weirdest feud
idk man
<- just attempted a standalone build of llvm's libc without realizing it only supports static linking
new coat of paint, same old story
i have made a c++ version of the script
memory handling appears to be the same at first glance
the instance in question is Technically public, i don't have it on the official list or whatever though since i only tend to update it every now and then and it's running on shared infra
this is also the source of the results in esmBot's image search command
i'll probably try and convert the stress test script into an actual c++ program, just to take some possible factors out of the equation
interestingly when i tested on mac, the activity monitor reported memory usage typically being below 100mb - but other tools on the same system reported the total usage being much higher
so apparently searxng added a way to exclude certain hostnames from results, as well as the ability to read said hostnames from a file
one cronjob later, my instance is now automatically blocking plenty of AI slop from appearing
gave it a try on freebsd because i was curious, it seems to be a similar situation there as well
jemalloc, mimalloc, etc. mitigate this very slightly, but do not resolve the issue