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#gtk

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Double release! Matthias released GTK 4.18.4 from the stable branch, which contains a series of fixes for the cursor tracking on Wayland, as well as a fix for window resizing on Windows.

Off the main development branch also comes GTK 4.19.0, the first snapshot towards GTK 4.20, to be released in September alongside GNOME 49. This is a development release, so beware!

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gtk-3 вышел в 2011. Не 20, но почти 15 лет назад.
А этот пост я пишу в pidgin, который использует gtk2, и почему-то прекрасно запускается и работает в моём арчике.
Как такое возможно? #Linux #GTK

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Hey #Rustlang and #GTK community,

I am looking for sample code which lets me build a tree structure using GtkListView and TreeExpander widgets.

GtkTreeView is deprecated and I can’t find example usage for TreeExpander widget (for Rust) anywhere.

I am building file system viewer section with top-level folders. I will include lazy loading for the child nodes on expanded signals.

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Today's mental health exercise:

I invested some time and blocked some (N=13) rude GTK devs from my life. Fediverse, Github, Gitlab, Codeberg, and their emails were added to spam list.

Before this I only had ever blocked 3 people in my entire online life, but today I felt it is necessary for my own peace of mind to do this cleansing.

Less rude and self-centered egomaniac people in life would definitely improve life quality. 🌿 🕊️

Now back to my research 🤓

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GTK 4.18.3 is now available; this is a bug fix release of the stable branch of GTK, including fixes for Vulkan, accessibility, introspection annotations, HiDPI GL rendering on Windows, and macOS event handling.

You can read all the changes here: gitlab.gnome.org/GNOME/gtk/-/c

The main branch is now open for the next development cycle.

gitlab.gnome.orgMaking sure you're not a bot!
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Ein Hangman Spiel programmieren: Teil 1

Wie lassen sich in GNOME Workbench UI-Definitionen durch Code zu einer funktionierenden App ausbauen? In diesem Beitrag wird dies anhand des bekannten Hangman Spiels demonstriert.

#Hangman #Gnome #GTK #Workbench #Python #Spiel #Linux

gnulinux.ch/ein-hangman-spiel-

GNU/Linux.chEin Hangman Spiel programmieren: Teil 1Wie lassen sich in GNOME Workbench UI-Definitionen durch Code zu einer funktionierenden App ausbauen? In diesem Beitrag wird dies anhand des bekannten Hangman Spiels demonstriert.
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I'm absolutely stuck on Windows building #Gtk GResource source into a CPP project.

Is anyone an expert?

The problem is that including the code causes MINGW gcc linker to delete the entire of the rest of the project except for the gresource souce, so it obviously won't link with everything missing.

I have no idea why gnu would choose to destroy everything. I would have preferred a build error.

(it doesn't help I don't have a windows machine)

Help me fedi, you're my only hope!

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I'm tired of that "scrollbars" thing, which exists in every GTK3.0 application and found in the Internet a simple solution to bring back the ARROWS for the scroll bars.

Now I can sip the tea and blindly press the left mouse button to scroll by the one (!) finger, while the other fingers are in use :dragntea:

Unfortunately, the Firefox doesn't accept the GTK style. But at least it is possible to bring arrows back

edugit.org/-/snippets/31

#UI#GTK#Linux